To win SuperFly, you need to make a smashing success, squashing all the right bugs along the way.
At the start of each turn, a number of cards are laid out, then someone counts “1, 2, 3!” at which point everyone smashes their die-filled flyswatter onto their chosen card. If you’re the only one to swat a card, you claim it; if multiple people swat a card, then whoever “rolled” the highest number with the die in their flyswatter wins the card. The only exception: If you rolled a number that matches the number on the card, then the bug is killed and removed from play!
You continue taking turns until someone has collected five cards, then you see who has the largest collection of cards all in the same color, all with the same number, or with none of the cards having the same number or color. Whoever has this largest collection wins the round and collects a fly-hunter token. You then shuffle all the cards to begin a new round, and whoever first collects three fly-hunter tokens wins!